Dead Rising 3 was the third entry in the main series of this zombie slaughtering game that stepped it up and sent players into a large open world. This was a change-up from the traditionally more confined spaces of the other games allowing vehicle focused movement across multiple large zones. The goal of this change was to showcase the power of the fresh console generation and that they could literally just pile zombies onto the screen. It stayed true to the series while improving the visuals, moving the story forward and giving players ever so many combo weapons to make. This system was pushed even further with combo vehicles and the wildest set of created weapons one could ever put together.
Even better, the game was announced and released nearly simultaneously. Jeff Cork and I played the game on the show floor, and we have plenty to say about it. Sorry, Capcom and Microsoft brand managers. I picked BB Hood, and you were… who were you again? It was a tough choice though. So Sigma was pretty awesome. Even if he was clearly just a dude wearing a super glossy mask and costume.
Creating a New Journal
Baby Bonnie Hood , also known as B. Capcom 2. Many supernatural beings from Makai have entered the human realm.
Capcom can be a difficult company to read. So many of its games are downright silly, painted with big, broad arcade strokes and brought to life with straight-faced bombastic zeal, but it's hard to tell if the publisher is in on the joke. As the title suggests, this add-on for Dead Rising 3 leaves little room for doubt. This is Capcom at its most mischievous, throwing all its toys into one sandbox and bashing them together until the arms and legs fall off. You get a mock arcade boot-up sequence, a parody of the old "Winners Don't Use Drugs" screen, and an over-the-top attract sequence that makes the average Street Fighter intro look like an Alan Bennett play.