From Fortnite to Hearthstone and everything in-between, we have you covered with our gaming tips and guides. Join Cultured Vultures as we bring you some of the biggest news from the world of wrestling. Standing for skill-based matchmaking, SBMM is designed to keep new players invested and veteran players challenged, which in turn will keep players plugging away without getting bored. While not a new thing by any means, it becoming known in the mainstream with the release of Halo 2, SBMM is a hot topic in the current era of live service games. When so many players are invited to play the same games for long cycles, developers look to keep players invested in many different ways, which includes challenges, free loot, and satisfying, evolving gameplay.
Why Do People Hate SBMM (Skill-Based Matchmaking)?
Online Dating Service: Advanced Warfare Skill Based Matchmaking Removed
While Black Ops 3 had used a matchmaking system that focused on availability and connection at launch , the game quietly altered its matchmaking to a system that was drawing some complaints from fans. By and large the idea of skill-based matchmaking is not a bad one, but in the context of Call of Duty it has caused some problems. Mainly, those players with higher ranks or skill levels found it harder to find a match, and when they did, these players were put up against opponents with high kill-to-death ratios. Curiously, developer Treyarch never acknowledged what the change was, but fans were quick to pick up that something was different. Fans who played Call of Duty: Advanced Warfare presumed it was skill-based matchmaking, and once it became hard to find matches started putting two and two together. Did you notice any changes to your Black Ops 3 experience this weekend?
The real issue with Skill based matchmaking in Call of Duty Modern Warfare
Skip to Content. As a whole skill-based matchmaking SBMM is a good thing. By design, it's supposed to give you fun-but-challenging multiplayer experiences — not one or the other.
Ask ATVI. Never directed into COD from me. Analytics, SB match making, monetization, dedi server coverage, etc all driven from ATVI central tech and production teams. Fustratingly little influence on those corp decisions despite their impact on our games and the COD community.